Divinity 2 pyro build

Divinity 2 pyro build. Can also be a good tank/initiator due to Lizards having 10% resistance to fire and poison. The Deiseis Riveil bow gives you +3 Finesse, +2 Huntsman, +1 Ranged, +25 percent Cleave Damage, and has a 25 percent chance of making enemies Bleed for two turns. Stop only on two levels and put 2 points into Scourdel for Cloak and Dagger and Adrenaline and 2 points into Aero for Uncanny Evasion and Smoke Cover/Teleport. 2. Oil and poison explode. Please remember to Rate, Favourite and Share! The Pyro/Hydro and Geo/Aero combo is also superior to the Pyro/Geo + Aero/Hydro combo in this way, because synergetic elements are commonly resisted together. Aerothurge is air and pyrokinetic is fire. Early game lone Wolfs are broken, and especially the summoner class who can reach 10 summoning in lvl 4 or 5. Humans - Ingenious: Extra Crit Chance, Encourage: Increase ally stats. Traps trigger automatically after x-seconds if placed outside of combat (they won't stay forever) Oct 20, 2017 · Red Prince Honour Build - Old Demon King (Battlemage) By Lost Sinner. Warfare 1, Aero 2, Hydro 2. Head to the bridge leading to the cathedral in Arx to find a trader called Non . you can either go with dual 1h weapons, or staff untill you hit arx (act 4) there is a weapon there called divine sparks exactly for this build. Get 'em oiled and poisoned, then light them up. You may not be able to get all of these talents, but the most important are torturer, savage sortilege, executioner/pawn, and elemental affinity (if you are doing pyro, hydro, or geo). literally most op skill in game, on 2nd honour mode run considering not even getting it, because most fights can be won in 1 or 2 turns with geomancer and combo of: step 1: get 5 AP (haste buff, create poison puddle with elementalist talent, flesh sacrifice, adrenaline or anything else) step 2: apotheosis + pyroclastic eruption Feb 27, 2018 · I used warrior, ranger, pyro/geo mage, and summoner/support for the party last time. On this page, you will find the various Acidster. Attribute points: Offensive-oriented Hydrosophist adds mainly Int for magic damage. If you're looking for another magic damage build that isn't Pyro/Geo I would suggest a battlemage. • 4 yr. poison>earth>fire are the most common elements with enemies having 100% resists or healing from. com/RPGDivisionPa Oct 20, 2017 · Fane Build 1. It is weaker on CC, but better for AOE and DOT. RP makes for a great Pyro build, either caster or fighter works. Stats: int/con. These skills will allow you to get into Mar 8, 2020 · You don't need to have a Ranger or a Rogue, what is something very basic in this game is to have at least one character focusing on each of the 3 basic stats which are Strength, Finesse and Intelligence. Geo with its source ult it the strongest spell, but Pyro has the most consistent damage. If you're focussing on Pyro, then you'll want to go Int over strength, summoning doesn't need anything, so that's only if Pyro will be a big damage dealer for you. Elves - Flesh Sacrifice: +1 AP at the cost of health. Pyro is focused on damage and burning with a few buffs available to them. Build him pure pyro, start building into Warfare around the end of act 1 or beginning of act 2. Put a point into warfare and polymorph at lv2 and 3 and look for gear that gives you a total of: 2 summoning, 1 pyro, 2 necro, 2 aero, 1 hydro and 2 scoundrel. The archetypes are pretty straightforward, you just invest heavily in intelligence, with enough memory to prepare a bunch of spells. Good starting Talent Torturer. Summoning can work fine for magic damage, as long as you have the elemental Apr 9, 2023 · If the thrown trap simply goes off from proxy detonation, it explodes for the same 167% scaling but without using any character's pyro skill or other stats. What this creates is an over abundance of Points to place, and not always a Jan 17, 2020 · The Elusive Enchanter is a Mage Build that utilizes Aerotheurge and Hydrosophist spells in order to keep enemies disabled and crowd controlled. ★ Battlemage Build for any origins. There's a lot of room for variety, including splashing into other skill trees for utility spells. equip a fire staff and essentially combine venom coating and sparkling swing a masstive melee damage boost. You want to put Geomancer alongside Pyromancy as Pyro will ignite oil surfaces created by most Geo spells for big damage. For my first playsthrough I wanted to cover most of the skill categories between the four characters so I could experence most of what the combat has to offer, instead of making a more focused party. • Honour Walkthrough: link. (DE Version)The Gunmage: A Dual-Wield Pyro/Geo Wizard build. May 17, 2020 · Géo with Pyroclastic Eruption and dust blast is better. So geo/pyro is usually a good combination. The primary Attribute of Talents: You'll want torturer, elemental affinity, executioner or the pawn (depending on how you build your character), hothead, savage sortilege, and mnemonic. Sep 18, 2018 · Divinity: Original Sin 2. 1h dual weapon advantage is, generates much more sparks, there for more aoe damage Aero (2) - Teleport, I personally don't like it on this build since pyro skills have such huge range already that it isn't needed but if you want to use it you can Talents. Worm tremor for CC. This time, I still wanna keep this composition but with something different, so just want your advice if this is good enough. Going over how I build characters for Divinity Original Sin 2. So the plan is getting Summoner to 12-13 with gear, having the normal infusions for the 25% boosts (blood, farsight, power, shadow, and after level 16, warp) and getting 2 points in Aero and Pyro for the infusions. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels above player. https://fextralife. Necro will not get stronger by adding more points into necro. (1) Skills: Warfare and Pyro. Sep 20, 2018 · Summoner of Sparks – Summoner/Warrior Build. Lastly : don't hesitate to try out builds. Pax_Empyrean. Convince me that Pyro/Geo is good. You can try for a battle mage esc build. Put enough in sidetrees to use skills from them (usually 2) then pump your main. He makes it with 4-man group in mind, but if you're playing Lone Wolf you just accelerate the build in terms of where you put your points, as soon as you hit the caps (which happens very early) you just put points in the other recommendations. Sparkmaster is melee only, so only one handed swords/axes/maces, and two handers (meleeing with a staff counts). Stuff like closed circuit, superconductor, touch spells, vacuum aura etc. Add the torturer talent and you can entangle, burn, and poison THROUGH ARMOR. If you’ve been looking for advice on how to Build your party or character, then you’ll want to check out these Guides! From geo : fossil strike and impale to make oil and combo with pyro. Juggernaut. A geo/pyro is the best build for the damage when there is no immunity (earth) But throughout the game, a LOT of enemies have resists. The Tectonic Sage is a pure mage Build that focuses on Geomancer Skills to disrupt the movement and positioning of enemies. Next you want a maxed out pyromancer glove. geo= armor buffing for team+self. As a Strength centered build, the Juggernaut utilizes Geomancy, Polymorph and Warfare to be the protector of the party whilst being able to be the damage dealer. Other way you can make a battlemage that primarily uses close ranged spells, or spells that work well in tight groups. Weapons: wand & shield ( if you die your summons die, so its better to stay up) 5. Chloroform: deal magic damage and apply Sleeping to vulnerable target, hard CC that target for a turn if they don't take damage. Its the way the game forces you to build your mages because of torturer. Aero and hydro go together. Still making my way through but hydro/necro with just 2 points in warfare makes a decent tank, at least early on. From level 13+ I would say a blood mage is the strongest, but from level 16+ any well-built mage can end battles with a single . Frozen and Stunned enemies cannot take an action on their turn, while Chilled enemies have reduced Dodge chance and Movement, and Shocked enemies have reduced Dodge chance and Action Points. You then you put all your points into Pyro. Because of the Torturer change, this Build becomes extremely effective, especially in the earlier parts of the game. That is a mage that fights in melee range with a staff and uses warfare skills Yes and steam conducts electricity. Jan 8, 2019 · Divinity Original Sin 2 Build Guide for the Occult Flamewielder, which is a Mage that specializes in Flame and Physical damage. The Summoner of Sparks uses a mix of Summoning, Warfare and Pyrokinetic Skills in order to deal both Fire and Physical Damage. So you could go 30 int 30 fth or 10 int and 50 fth and the damage output will be the same. This would work with any Undead character but I happen to be playing with Origin Charact most powerful. I use both of these in my party alongside my main summoner and a dual dagger rogue. Get 'em all together, make them wet and shock the s*** out of them. Then pyroboy brings hell to earth. Jan 18, 2019 · Divinity Original Sin 2 Definitive Edition: Lone Wolf Guide. ♦ Difficulty Mods used to make the fights more challenging: • Monster Scaling: enemies scale up to player level. I heard that battle mages really don't mesh well with having lots of melee partners so I was brain storming what would go well with this style of play and came up with this: Hydrosophist / Summoner (Human?) - The hydrosophist would be more of a support since that skill tree has all Nov 15, 2022 · 10 Choose An Elf Or Human. Stacks Intelligence, Hydro, and Aero for damage + skills. Aero for synergistic cc+damage with lightning spells, Necro for extra survivability+heals, Warfare for a more rpg-style melee cleric are a few possibilities. Grab your warfare skills around that time. I heard that battle mages really don't mesh well with having lots of melee partners so I was brain storming what would go well with this style of play and came up with this: Hydrosophist / Summoner (Human?) - The hydrosophist would be more of a support since that skill tree has all You split 3:2 or 2:1 into to str and dual wield swords. Decaying touch + is blood sucker is a cool combo. but the thread was geared towards end-game and didnt have any advice about early game skill progression. Quick guide to a powerful build that can obliterate enemies no more than two turns on Classic. Last party member should be physical. But if you aren't going lone wolf, just make a dual dagger character and then a summoner character as two separate things. Coordinate your pyro with aero/ and geo with hydro and you'll be fine. You best pair a Geo/Pyro mage with a summoner and a ranger in your party. So, branch your Pyro in to geo and get him an aero/hydro mage friend. Its about maximizing that torturer efficiency. A strong ranger can end many fights easily. The key to building it as a hybrid damage in a split party is to sacrifice the wits and memory investment. A bit less damage than pyro because it oacks the equivalent of Deploy Traps but it has a lot of CC potential and less enemies that are resistant. Misc. Little trickier to pull off early game. found ppl talking on an archived thread bout pyro-necro builds and it sounds like a ton of mayhem and fun. It applies Sparkmaster to all allies in range of the target The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I wouldn’t trust a Magister to get to the bottom of a butter dish. Lizard Wizard Geomancer/Pyromancer Build (Great for Causing Explosions!) Pyro pairs best with Geo. On top of that, the AoE radius is quite large, these 2 Divinity 2 Builds Guide for the Battlemage (Mage/Warrior). However, he's also an Undead, which means he can't heal through curative magics. You can also spend your level up points on these instead of relying on items but that would take til lv8 so any gear that can help you get there sooner helps a lot. Both necro and pyro skills are based on intelligence. untill you get your pyro melee enhancing spells you have to go either pyro or warfare build. As the title suggests the build uses Lone Wolf Talent, it can be used without it but it would require a different stats allocation and I honestly don't think I will ever play this game without Lone Wolf on any difficulty. Feb 11, 2018 · Pyro/Warfare is a magic-damage build: you focus on Int for the spellcasting and use a staff for Warfare skills since that way they'll scale with Int. Pyro and necro is fine. However, Aero does have some great non-stunning utility with Vacuum Touch, Vacuum Aura, Uncanny Evasion, and all of the teleport abilities. And then spam all kinds of arrows. Juggernauts focus on pure Strength, but deal a mix of Physical and Earth Damage to their enemies. Pyro is based on pyro, and necro is based on warfare for combat abilities though. Searching old threads here on this subreddit usually gives me builds like this: *warfare(10) - max this because necro deals physical damage *aero(2) - teleport and nether swap for corpse explosion *pyro(2) - mass corpse explosion *hunt(2) - tactical retreat *poly(5) - skin craft and apotheosis *necro(3) - all necro skills The basics of the build is: -Aero/Pyro mage with a staff. Pick aero for the cc skills, but pump pyro/dual wield or pyro/warfare for damage. Fire scales with both int and fth up to 60 points. The Juggernaut is a Warrior Build that uses a mix of Warfare, Geomancer and Polymorph Skills to flatten his/her enemies to a pulp or turn them to stone. Only get what you need (which is 3). Aug 31, 2018 · Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Pyrokinetic Overhaul is no exception. Good builds to place alongside Odinblade's Flameblade. Mix in Medusa Head for CC and it works fine. Cast Master of Sparks, adrenaline, firebrand, whirlwind. But I haven't played in quite a while, since shortly after Classic release, and am currently versing myself in the world of Builds. i obviously have no idea what im Oct 2, 2017 · (2017) Divinity Original Sin 2 Ultimate Pyro Summoner Build -----FOR DONATIONS:Patreon: https://www. Ranged, Magical. Elf and Human characters have unique racial Jan 1, 2018 · By Lost Sinner. Poison Skills - Very usefull for healing undead allies or dealing damage over time. Keep in mind, using a staff with warfare skills such as battering ram, battle stomp, crippling blow, and whatever Sep 24, 2017 · T. Stunning will be hard with Pyro / aero, as Aero usually requires a target to be wet first. You could probably make use of enrage to deal crits from a safe distance with your basic attack. Pyro= damage boosts/hastes. Hydro: Rain, all Hydro damage spells, Frost Armor (At least 2 characters should have it). Aero is usually used with hydrosophist because air has good synergy with water environmentally and water has Mar 7, 2019 · Divinity: Original Sin 2 > General Discussions > Topic Details. ago. These characters can easily finish the game, but they are in no way maxed out. Sep 5, 2018 · Scourge Wizard – Mage Build. Meelee (tank), I think, I'll still use warrior but with warfare/poly/geo this time. Builds, Tips, and Guides for Divinity Original Sin 2. Hydro/aero is good for healing and control. The Juggernaut is a Warrior Build that uses a mix of Warfare , Geomancer and Polymorph Skills to flatten his/her enemies to a pulp or turn them to stone. On the other hand, I can't really think of any enemies that are resistant/immune to both Pyro and Hydro or both Aero and Geo who aren't resistant to every element. But if you want to do an aeothurge damage build it could be somewhat melee to use teleport or netherswap. Apr 15, 2022 · The damage of the characters with the Sparkmaster status depends on their personal characteristics, and not on the skill or stats of the caster. Aug 15, 2023 · Deiseis Riveil. However Lone Wolf makes it so you just need to (until about level 15 Divinity Original Sin 2 Guides. Just started our second 4-player coop playthrough on tactician mode, and despite the fanfare this build received I'm not enjoying it one bit due to the way that aggro is managed in this game. He also starts as a dual-wielding wand user. Into Thin Air. Mid game is still say physical builds have an edge over mages. Cwolf2035. Hydro+Aero is great. Master of Sparks is not an aura skill. My recommendation: 1 pt pyro, 1 pt summon to start. 8. So are hydro ones. Aero has some damaging capabilities but leans more towards support via stuns, move speed increase, blind, teleport etc. Sep 19, 2017 · A Huntsman with a point in warfare sounds interesting actually. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels Warfare (1) grab this for executioner and you can if you want put an extra point to get whirlwind, battle stomp, battering ram, crippling blow. Grab only battering ram, battle stomp, and enrage from warfare. Red Prince (Pyro/Poly/Staff) -> Start with Geo/Pyro/Shield&Wand or Dual wand. Oct 14, 2017 · Magick Archer – Ranger Build. Pyro Knight, The Lone Wolf. That's what I recommend, have at least someone focusing on Finesse. #10. Jul 17, 2019 · Juggernaut. Dec 7, 2023 · Builds for Divinity: Orginal Sin 2 are character customizations and various combinations that focus on a playstyle and theme. Take far out perk and mnemonic when available. Keep in mind, using a staff with warfare skills such as battering ram, battle stomp, crippling blow, and whatever For an elemental mage, the two main build choices are aero/hydro and pyro/geo. For role play purposes I'd go pyro fighter, mostly because swinging sparks is an awesome skill for melee combatants. Haste, Peace of Mind, and the ability to throw fire traps into a Pyro's burning surface to add damage like a Pyro would, none of which relies on Int. Lone Wolf(optional if you want it) Executioner(need 1 warfare) - Extra 2 AP per turn for kills, with this build you SHOULD be killing at least 1 person a turn. It gives you the Glitter Dust skill . Viability: CLASSIC. Sep 24, 2017 · This short video showcases my Fane build in Divinity Original Sin 2. Battlemage Build Guide for Red Prince or any Lizard. com/divin Aug 23, 2022 · Focus on armor that gives you extra finesse and/or wits, while also looking for gear that gives you scoundrel and warfare points. ♦ My other works: • Solo Mage Series: link. Aug 17, 2020 · Lone Wolf will make it doable, with summoning maxed at 3 if you grab all skilled up, and at 4 and 5 put points into warfare and scoundrel, then max those 2 and do what you want with the last 5. Sparks will only be generated if there is an enemy within a 10 meter radius, with clear line of sight. With the improvements made to all Pyrokinetic skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Mar 15, 2018 · I'm thinking of running a Red Prince playthrough and make him into being a pyrokinetic battlemage (Pyro/warfare). So hydro/pyro is generally a bad combination. most powerful. Because players are more inclined to Duel Wield when playing a rogue-like character (with Daggers) there is a natural synergy here with the Talent Parry Master which increases Dodging by 10% when Duel Wielding. Necro - kind of free to chose whatever weapon you want, optimized build uses a 2Handed weapon to stack 2Handed after maxing Warfare. Feb 10, 2018 · By Lost Sinner. Going Pure Pyro and dipping into 2 into War let's him Phoenix Dive into a group of Enemies with Master of Sparks, Whirlwind with a staff, and other Pyro AoEs. You can generally kill everything in that group with that. Huntsman (2) tactical retreat and evasive aura. eyo all, just started playing DOS2 and was looking around for fun build ideas. From necro : raining blood (need 2 hydro too) to apply bleeding and proc elemental affinity. He has builds for pretty much every other Tactician-viable archetype as well Sep 28, 2017 · the build is more revolved around using pyro for buffing yourself/party since buffs dont scale off int. Sep 27, 2018 · Tectonic Sage – Mage Build. it tends to be that way for any physical build with a side magic stat. DOS2 Mod. The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows. Joined: Sep 2017. Hydro puts down water surfaces, Aero electrifies the water. I've found enrage to be a bit underwhelming on melee characters even with the balance change, although to be fair i was using a sword 'n' shield build. Necro= immune death+leech+bone armor but only helps urself mostly. Guide. Deals both Physical and Earth Damage. Jul 10, 2019 · I said he wants 1 aero+hydro+summoner, and one geo+pyro+necro. Geo is strong and has debuffs. A Geomancy tank build that can weaponize your armor, the Juggernaut can take the hits but can hit even harder if they haven’t. This build is meant for solo experience as a Lone Wolf. Although this is a Lone Wolf Build, you can play the Magick Archer in a group extremely well and it complements just about any party make up you could possibly have. You can respec at will. ★ Archer Build recommended for Elf, Human (or Undead). Jan 10, 2018 · Here are some of the skills I use the most: Fortify / Mend Metal - restore physical armor (always useful) Impalement / Worm Tremor - Large area of effect with lots of oil. Pretty beast. a Pyrokinetic, Warfare hybrid Sep 17, 2020 · As for the OP, Pyro is by far the biggest damage for magic in the game, consistently. (1) and (2) Hydro produces water/ice which cancels out -- and gets cancelled out by -- fire effects most of the time. Last two should be either ranger or rogue, having a second front-liner is not recommended, since this Dec 3, 2017 · By Lost Sinner. Old post but whatever. You need to be lightweight (to roll farther) and have high agility (for max iFrames). •. You can craft skills to make corpse explosion too. In theory, the build seems really good - I'm capable of reliably laying down a fields of flame and poison that would Necro-Pyro build help. ★ Mage build recommended for Human or Undead Human. #3. Well, geo produces oil and poison which can both be set alight by fire. Solo Archer - Build Guide. A Ranger/Rogue would be focusing on Finesse. literally most op skill in game, on 2nd honour mode run considering not even getting it, because most fights can be won in 1 or 2 turns with geomancer and combo of: step 1: get 5 AP (haste buff, create poison puddle with elementalist talent, flesh sacrifice, adrenaline or anything else) step 2: apotheosis + pyroclastic eruption Source infusions are insane for damage, particularly Cursed Electric and Necrofire. You can take one poison skill just to put the dot. Pyro and geo go together. Ranged, Physical. He's assuming you said this because you said this. • 5 yr. When you use a staff and these skills they will scale off INT and their damage type so you want an aero staff. That's Archer, they are pretty much decent at everything. A Wizard build meant for 4-man groups that focuses on spells and dual-wielding wands. ♦ My other works: • Solo Archer Series: link. Those have the least amount of dysegy and a bit of synergy. ^This Also, Pyro has the greatest level of synergy with Lifesteal/Resistance strategies thanks to the consistently high damage. ★ Scarlet Inquisitor (Pyro/Geo Wizard) - Honour Build ★↓↓↓ Time stamps & more informations below ↓↓↓ ♦ Detailed Written Guide: https Either way race to lv 10 summoning. Hydro/Aero - 2 Wands, Wand+Shield. A Build can be achieved by following specific Classes, Races, Skills, Attributes , Weapons, Armor, and other combinations that will help players achieve their desired character. By Slowing, Entangling, Crippling, Blinding and Petrifying the opposition, these mages ensure their party always has the upper hand. Intelligence, Wits, and memory would be your primary attributes to DivineWraith 6 years ago #3. With this it seems like it'd be actually worth giving Rangers a point in Pyro. You want get Warfare to 4 (so only 2 points with Lone Wolf) or 3 points without Lone Wolf and don't touch it again. patreon. Playstyle: capable of dealing serious single target damage like Rogue but not as powerful, can setup to hit mutiple targets as once like Warrior but require more works and do AOE magic burst with the help of elemental arrows like Mage but not as chaotic. If you want to use a physical two-handed weapon then you have to focus on Str (or Dex if you'll be using spears exclusively), and that means that Pyro spells won't scale very well. Maybe earthquake if you feel you can take down physical armor. -Max Int, points in mem & wits as needed. I think summon and element is better than physical. By default Fane is a Geomancer/Pyrokinetic. Divinity Original Sin 2 Build Guide for the Blazing Deepstalker, which is a trap specialist, Pyromancer and Warfare hybrid Build. The Battlemage uses Staves and Pyrokinetic Skills to ignite their enemies. This build is meant for 4-man Party. 1. By Level 4 Pyro2/Geo2/Huntsman1 combine a hunter and pyro book for throw explosive trap. Next, a caster has to be fast and nimble. Focusing on short range/high damage skills, with a few long range options for utility. Oct 10, 2017 · Juggernaut – Warrior Build. Pyro gives you the most damage, and combines with geo lets you burns every enemy. Team comp: best goes with a second mage so both can combo spells with each other. Dec 18, 2022 · 5. Aero spells are pretty damaging. if he wants to RP then its w/e but this is the way to meta build. 3 traps can be placed, if you place a 4th trap, the first placed trap will explode. Go for 99 or 105 agility. Nov 4, 2019 · 2) Pyro + Geo + water (water for some buffs/heals only) - wand (switching between poison and fire wand from time to time) + shield I first shot fire arrow and then summon my incarnate on that to get fire dmg, and buff him like there's no tomorrow. Can also set crippled / entangled preventing movement. You will also want Scoundrel as there is a Talent called Savage Sortilege that allows your magical spells to crit and scoundrel increases your crit damage. You can use Skills like Ignition and Contamination at the very beginning in order to deal significant Magic Damage to enemies around you. Sep 29, 2018 · Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or just simply want to finish off some high threat targets. The Definitive Edition has changed the way Lone Wolf works, because you can now no longer pump Attributes past 40 with Attribute Points, and you cannot increase Combat Abilities past 10 with Ability Points. The skill Master of Sparks has long been used by many players to buff their own personal damage with each swing, however, with the Summoner of Sparks we take this a step Nov 14, 2022 · Per request. -Max Aero&Pyro, a few points in warfare for skills, and a few in necro for some self healing + living armour to help compensate for standing in fire constantly. Oct 9, 2017 · The Duelist is a high risk, high reward Build whereby the character focuses on high damage and Dodging. I have two melee characters: a dualist/assassin and two-handed/necro (death knight). • All Solo Builds: link. If you have hydro attacks first, that'll work nicely with the move "turn to oil" or "contamination" which will naturally lead into pyro shenanigans. Max. ♦ My other works: • Solo Battlemage Series: link. (venom coating = scoundrel + geomancer) (sparkling swing = warfare + pyromancy). Sin Tee's Pyro/Geo build. Juggernauts focus on pure Strength, but deal a mix of physical and earth damage to their enemies. A comprehensive list of detailed Build Guides with videos, as well as Dungeon Master tips, New Player Help, and Getting Started Guides. Pick the backstabber talent so that your character can sneak in for the kill. 1:2 (pyro/summon) until lv 10 summon, then 1:1. Planning on doing a Tactician run and really interested in using the Flameblade, and maybe another of his classes or one of helaene's if I decide to. Mar 7, 2019 · Divinity: Original Sin 2 > General Discussions > Topic Details. ic uy tz rk zo cv za cr wi tj