Madden dt archetypes stats reddit. Developer-supported and community-run.

Madden dt archetypes stats reddit. makes much more sense.
Madden dt archetypes stats reddit Block shedding and power or finesse moves for defensive line. Whereas the former needs Elusiveness, Juke and Spin skills, the latter goes for Strength, Trucking and Stiff Arm. Bucs playbook is great If you want to commit to the passing game, I always see their QB's in sim throw for stupid numbers. similar to NBA2K games but I have no proof of that. You can tinker with the settings to set up realistic stats for the end of the season. If you have a speed rusher DE whose finesse moves are A-C and power moves are B-D, their finesse moves will most likely be an A and their power move will most likely be a D since that lines up with that prospect’s archetype. I'm not suggesting countless archetypes like 2k has, but something simple. Released in 2000, it officially replaced the PlayStation 1 in Sony's lineup, offering backwards compatibility with the PS1. It was a nice challenge that I wasn't used to. Archetype matters. Not to mention you can take all the legends in the game into franchise mode and customize your roster however you want. STR doesnt help o-line hold a block longer/shorter, STR doesn't help d-line get off a block faster/slower, its just the push. Made his avatar chunky and he stayed that way between positions/archetypes. Is overthrowing/ bad throws an issue with all scramblers? Do improvisers and field generals play better in this regard? The NFL and madden, should really go to a system where they use EDGE for 4-3 de and 3-4 OLB. This creates a scenario where a high OVR player that was drafted can only be upgraded a maximum of 20 - 30 times while also creating situations where older players don't regress as they should. Your defensive ends should be pretty similar to to your defensive tackle, except for a few things. does a vertical threat WR impact a simulation when the WR archetype is physical)? I've looked this up countless times on google hoping to find some deep down lost page on reddit that thoroughly explains how Madden simulations work, but have been unable Sim is fundamentally broken. cover 3 has three DBs deep, cover 1 is man, etc. Or, if I increase the "run block" attribute on a lineman, it increases the "power" archetype. Jordan Davis is the best run stopping DT I have ever played with. An informational subreddit about the game mode Madden Ultimate Team… I run a 9ers tt so I have the option of using edge combos of Rickey jackson and Charles Haley or nick bosa and dee Ford. Slot I try to develop someone into a good slot archetype with good speed. The 3-4 Under front moves my DT into the strong-side A-gap and my RE lines up over the weak-side B-gap, with the Buck linebacker almost directly behind him. One the gameplay is better. I look for linemen with soild physical stats like at least high 30s on the bench and good 3 cone/20 yard drills because they rarely get upgrades to their athletics. West coast is the opposite. An informational subreddit about the game mode Madden Ultimate Team. Ideally I also like to have my 4th and 5th on the depth chart to be low/mid 70s overall and preferably slot or deep threat. We break down the best archetypes for each position in Madden 24. Aug 4, 2022 · Defensive Tackle Archetypes. if your players dont fit the scheme then you technically arent using the best players for that scheme. All the tests were like 99 STR and 0 PBK/RBK or vice versa and that was said as proof STR doesnt mean anything. Best QB Archetypes Running Backs Learn the best ways to upgrade your […] DT/DE/OLB, look for them to completely fit an archetype. Reddit's home for anything and everything related to the NBA 2K series. It’s not uncommon at all for a single point there to raise another archetype 2 overall. Check out our 2K24 Wiki for FAQs, Locker Codes & more. Does anyone know or have all the calculations for each archetype for each position? Example what attributes are used to calculate DE speed rush vs DT… 12 votes, 44 comments. ) but I don’t know when to use them. 4-3 DT are usually quicker and more agile since them and the DEs are used to get to Backfield. West Coast Archetypes. Do the players perform better if their archetype matches their stats? If it matches the coach's scheme? Do they get any benefit from having certain positions play the same scheme (i. 46 at the Combine, then when I go to play in the NFL… - Put the CAREER - STARTTODAY FRANCHISE FILE wherever your Madden 22 saves are located; By default, this will be in C:\Documents\Madden NFL 22\Saves. My strengths on offense are my receiving running back and my number 1 receiver is also a beast (at every archetype). What I mean by this is, if I edit a player's specific ratings, which "archetype" does each rating effect? For example, if I increase the "speed" attribute on a QB, it raises a point in the "mobile" archetype. Any info on stats like those? Jan 2, 2024 · There isn’t one clear winner for upgrading defensive ends. I barely get any upside out of them on the field and they cost an arm and a leg. (Hopefully a Dev or EA employee sees this) Archetypes need to go and replaced with a better and healthier alternative. A player with 99 agility will still be extremely slow to turn unless you have human joystick. One other thing to keep in mind is the player’s archetype when it comes to skill ranges. Might as well put your AP on the punter and RB The PlayStation 2 (PS2) is Sony's second game console. Know when to draft your players Awareness alone is important enough to drop every archetype under 99 overall, the visible ceiling of Madden ratings (we'll get to this later), which allows you to test how valuable ratings are individually for each archetype. Members Online Ranking the Madden Trail 2nd Release Masters Its for the guys who run 3-4 but still put a pass rushing dt in for nt. At least that’s my basic understanding. Defensively I get great stats using KC with 4-3 cover 3. The Run Stopper archetype gets block shed, the Speed Rusher archetype gets Finesse Moves, and the Power Rusher archetype gets Power Moves. Im 99% sure that means that when a card gets an overall boost like you get for having higher power than your opponent, the stats that are increased differ based on what archetype your player has. Feel like Madden would have to add a stat, or change the way Awareness and/or Play Recognition works to make these moves make sense. It’s on a curve to spread the values out. So if you have a “zone corner” and run a 3-4 he wouldn’t get as much xoxo since according to this chart the 3-4 prefers “man corners” so I’m assuming people will jus change up their scheme depending on what part of the team they want to get xp in training 3-4 dt goal is to take up as much room/as many blockers as possible for lbs to get to Backfield. Unless I’m gunning for another skill, I always pick improviser. 2k18 is also adding a ton of new classic teams on top of every franchise having an "All time" team (comprised of the best players in their An informational subreddit about the game mode Madden Ultimate Team. Madden is relatively unique amongst sports games because there is no “potential” stat for players. Once you've put the file here, go to LOAD OFFLINE FRANCHISE in game and select the file. I've had sack seasons in the 80s-90s at times and usually have a top defense after a year or two of the rebuild. Which means my DT’s and RE’s will be Run Stoppers or Power Rushers. (If anyone can find one for this year I’ll give you Reddit gold) They don’t even consider RBK, RBF, or RBP, at all, in the pass protector overall. Good OTs are generally going to go in the first round, good interior guys will be available later (just like real life). Ik jackson and Haley have better stats but I’m tempted to try speed rushers with speedster on them. The other two have solid or decent in 1-2 ratings. Is there a spreadsheet for any of this?. The run game has EA ability called, Boosted and Shafted where pursuit angles are bad, olines regardless of OVR, rating, stats, archetype will be dominant in run blocking and will push the dline 2-3 yards out. It seems every scheme has a certain archetype and if a player doesn’t fit that archetype he will get less do in training. It’s possible that raising your height and weight intrinsically lower some stats like speed, acceleration whereas lower height and weight might lower things like strength, trucking, etc. Each archetype has a different strength and the upgrades mostly give you the types of ratings increases you would expect. Not too many of those archetypes exist, though I think the Taysom Hill is a possible rookie type. the issue with designing your own scheme is you can just change it based on the players you have theoretically giving every single player a boost. Man coverage matters a bunch to me since I run so much cover 1, which seems to be the one base defense I can actually get realistic stats and stop the opponent from going 27 out of 30. Seriously, not only does the MUT team just flat out miss on assigning most the archetypes (Vick/Lamar Improvisers, Corderrelle… I love Mekhi Bektonn in madden. Madden 11 and 12 is how I get my madden fix. Allow players to “change archetypes” where essentially a player can gain or lose weight in the offseason which would increase and decrease some stats Scrimmages and joint training camp practices in online cfms Export and import rosters in an already created franchise Player DNA like 2k So this comment is 120 days late, but I was looking on the internet for a way to edit my QB’s superstar traits. Vertical Archetypes. Whittaker has pretty good stats but I like about him is that all of his ratings are either Good or above. The newer maddens only allow you to increase archetypes while M18 allows you to increase individual stats. Should i be putting upgrade points in those other 3 stats for a more well rounded qb or only field general? I am new to Madden and have very little knowledge of the defensive side of football. In real football, "under" means that the linebackers are shifted over to the strong side of the offense (the side with the TE), but Madden is a little goofy and just assumes the strong side is the right hand side. You will notice huge differences in individual stats, such as a 32 point differential in speed, but they both add up to be true 85 OVR players because of differences in how individual stats within archetypes are weighted. For the D-line have a DT with blitz and a DE with relentless The subreddit for all who want to share and talk about their experiences with MLB: The Show. Reply reply lennyhanks Guys with ok 40 times but really good 3 cone drills/20 yard shuttle are often faster than guys with amazing 40 times. Okay, I'm doing a franchise mode, not Face of the Franchise, but I have two characters whom I consider "mine" in the way you'd consider the FotF character yours (they're guys I've played in Race to the Heisman in previous Maddens, but due to the superiority of Franchise over Superstar modes - dumb GM AI - I just create my player or players and build a team around them) they are both, of Posted by u/DeFactoLyfe - 33 votes and 9 comments Are archetypes static whereas if i upgrade one it only affects stats for that category and it won't move any other archetypes? Say i have a qb 80 in field general, but only 70 in the other 3 archetypes. Title basically. This is something that has been done before in other sports video games, the biggest among them being 2k. Archetypes aren't limited to a specific scheme this season, however, there are archetypes that generally will fit into schemes better, depending upon how you run each scheme. I made my quarterback a scrambler when given the chance, rushed for many touchdowns, clocked 4. How To Spend Skill Points In Madden 24 Learn the most optimal way to spend your skill points in franchise mode. When I saw he was Superstar X-Factor I signed him immediately. Do you guys think power move or finesse is more important? And what abilities are best for each archetype? Even though his "archetype" is strong arm, obviously this is only what he is best at and doesn't actually affect the choices the AI makes. Like TJ Duckett back in the day, there was no real incentive in the game to use him as a goal line back, but there should have been. I’m in the process of calculating the curve and intercept values to convert from true ovr to madden ovr but it’s taking a while. If the guys a power rusher, his power moves have to be great, strength should be good, and speed is more important. The numbers here are 100% accurate though they’re straight out the game files. I'm currently watching a game as we speak, so I can give you some more accurate stats here shortly. I am totally lost when I don’t have the ball. Kinda sucks for current gen where it is not nearly as OP. makes much more sense. With good pass rushers at RE and ROLB, this front can be extremely effective at getting quick pressure out of a 4-man rush. Tom Brady-Randall Cunningham Comparison. 46K subscribers in the MaddenMobileForums community. Physical archetype WRs typically turn into decent red zone threat/vertical threat tight ends. I might put out 1 DT or 2, depends on the situation. I will list the associated player archetype for each position in this defensive scheme: LE - power rusher RE - power rusher DT - run stopper LOLB - power rusher MLB - pass coverage ROLB - speed rusher CB - man to man FS/SS - hybrid In my west coast zone run offense the archetypes are as follows: Of course there are other stats that are important for a DT, but those 4 are arguably the most important. These three skills do not overlap at all for the two archetypes. I’m fine w Jalen hurts because madden has always had certain players that were mediocre irl but glitchy in game because of their archetype/stats (RG3s, Colin Kaepernicks guys like that) but Derrick Henry, a literal running back being a top tier quarterback is ridiculous. Best OLB Archetypes Everytime I create a QB I always make him a scrambler, I can’t stand having an immobile QB that runs 1mph and gets sacked because he’s so slow… It depends on your QB archetype. Dude is HUGE. #2 same but more a deep threat. I know to match my personnel with what the offense brings out and I kind of know how the coverages work (i. The… When the player is a free agent their dev trait is visible, but if it's a rookie, as soon as you sign them it goes hidden. I run a disguise 3-4. Spread Archetypes. Offense Quarterbacks Learn the best ways to upgrade your quarterbacks. Welcome to the Reddit community for Madden NFL 23 Mobile, the iOS/Android football game by EA… I was hoping together they would wreak havoc in the pocket, pressuring the QB to make quick and bad decisions. If you have some one with hot route master then it doesn’t really matter but if you have a mobile QB or gunslinger then you would want a vertical threat TE for the abilities they unlock at lower slots. You can find an agile lineman with movement stats that are about the same as a power. The character creation screen suggests that certain archetypes can only play certain positions, but everyone can play everywhere (you just might have awful defense until you grind your base attributes and get better equipment if you have the Power/Contact archetype play SS) When Madden generates players, it'll pick numbers randomly from the ranges in the player's archetype. CPU difficulty: I play on all Madden simulation and am a very good player. What stats in particular make the kost difference between Field General, Pass Coverage, and Run Stopper? I was lucky my Superstar MLB was close to Field General and it only took about two thirds of a season to flip him from Run Stopper, but I'm curious what stats have the most effect. Do this by turning stats up/down from 1 to 99 to see what the value is. So go ahead; share your Diamond Dynasty triumphs, your Road to the Show career, or tell us how you plan on taking your franchise to the Fall Classic! 119K subscribers in the MaddenUltimateTeam community. Feb 8, 2023 · The only difference archetypes provide is for the cost and availability of abilities in their normal Tier 1, Tier 2, and Tier 3 buckets. So my MLB’s and LOLB’s need to be good in pass coverage. When they say stats will be different between archetypes, that is just a general statement that, for example, recievers that have the deep threat archetype will in general have a higher speed stat. Developer-supported and community-run. These are generally logical - an Elusive RB requires a different skillset than a Power RB. Like, given how the defensive attributes and OL attributes work, I'd prefer to actually have Power guys on the interior line, but if I have an "Elusive" Back then I have to either have a scheme with Agile linemen or my back is screwed. if I want a Zone Blocking scheme, will there be benefit from having the entire line be schemed to Zone Blocking)? Welcome to the Reddit community for Madden NFL 24 Mobile, the iOS/Android football game by EA Sports. My defensive stats are straight garbage, but honestly it makes sense since right now my d-line is subpar at best. Your defensive ends should still be big and strong, but not necessarily as big as your 350 pound DT. It’s one of the many things that’s annoying about the game now you can’t really pick players off stats anymore. I like my #1 to be all around as far archetype w route running being the top or 2nd best archetype rating for them. r/Madden • I feel like EA could easily make a good franchise mode similar to 2Ks with the amount of money they make, the devs just have no passion and only care about MuT. For example physical WR’s get matchup nightmare for less AP than the other archetypes as well as the honorary lineman ability (don’t think the others get those) but route technician, slot o matic and other route running abilities cost more AP. Strong Arm Qbs tend to have higher physical stats like throw power but lack solid accuracy in exchange. e. 133K subscribers in the MaddenUltimateTeam community. They are NOT adding multiple versions of each card for each archetype. Per GMM. I like Coleman as well. Feb 25, 2022 · Archetype affects which Abilities a player can get and the AP cost for them. OL: Go for guys with power archetype who have at least good strength and A pass block. Smashmouth Archetypes 75 votes, 66 comments. Or will they just cluster it so that for example a 6’2 player preforms the same as a 6’6 player due to having a similar “body type”. Quincy Williams for a fast af olb 2k franchise mode is normally pretty good. Playbooks are what affect stats from simming. With all of the custom abilities in the game this year though, the player's archetype is less important than it has been in previous years. Position doesn't really matter anymore. TE: Vertical threat archetypes with the best letter grades and speed/jumping. I’m not going to sub them out for safeties like everyone else. 99 OVR team goes 9-7, loses games like this 5 TDs, only 4 accounted for on stats, one of those 4 an absolute mystery. Does anyone know if there are base stats for a certain build in the yard. pick the one that has the highest percentage, you are probably using a different playbook anyways. I've recently been seeing posts about different archetypes and I just wonder where I can see a player's archetype. The archetypes control how stats are weighted and which stats will be preferentially higher. So on and so forth for other positions and other archetypes. Edit- just looked up the last archetype calculation formula but I could find, which is from Madden 19. Piss poor accuracy, but all route running stats were in the low to mid 70’s and his running stats were absurdly high. Gameplay: This Madden offered some new tackle animations that are very cool but also make for some wonky plays. My receiver room will always end up with a 95-99 speed playmaker Hey Madden fans, Checkout our tools at https://madden. It has a lot more depth than Maddens and 2k18 has some really cool things being added. Check out the latest Madden discussions on the MUT. New comments cannot be posted. There are 3 archetypes you can use your skill points on to upgrade defensive ends in Madden. Locked post. However, their sack/pressure/tackle stats are for all three negligible. The problem is he's a Zone Archetype. What is the best offensive scheme and playbook to incorporate those two players into my offense? Some notes on alignments: Under/over refers to the alignment of the linebackers in relation to the offensive line. Its crazy to me. The poor/good/great stats aren't the most reliable. Usually move one end in can cause the guards and the center to be one on one. 99 speed qbs will walk behind the line of scrimmage unless you have escape artists, and unless you have abilities on your receivers they won’t catch passes with people near them even if they have 99 spec catch or catch in traffic Lol. Post not showing up? Let us know in modmail if it's been more than 30 minutes. Once I got AJ Terrell in the 90s he lead the league in interceptions and made the pro bowl. AND DL for DT, and 3-4 DE. This guy was a 65 overall rookie WR, but his archetype was scrambler (which is a QB archetype) and that's the only reason I checked him. But it’s easier to defeat double teams with power moves. 49K subscribers in the MaddenMobileForums community. ie A block Shed, tackle, hit power, play rec for run stopper, or A power moves elite strength for power rusher. Has anyone discovered the attribute weights for each position and archetype in madden 21? I'd like to be able to input numbers into a spreadsheet in my free time while I'm away from the Xbox so i can create players and no their rating before I create them in game. Join our Discord server for all the latest updates and to find other CFM leagues. the canned schemes are necessary. There are 3 archetypes you can use your skill points on to upgrade defensive tackles in Madden. Speed Rusher; Power Rusher; Run Stopper; We spent 50 skill points on each of these archetypes and we’ll go through what we found in much more detail a little later on in the article. Posted by u/[Deleted Account] - 4 votes and 12 comments Basically different archetypes change how stats are weighted toward overall. I hope you’re joking… what stats matter for a defensive end? Things like block shedding, finesse/power moves, strength, speed, acceleration, weight, height… all the things Watt is good at, that makes him a 99 end, are also required to be good at Defensive tackle… there are no other stats that a tackle needs to have that an end like JJ Watt doesn’t have. Are DT’s, RE’s and LE’s pretty useless in franchise mode? What always bothers me about Madden stats in franchise mode is that running backs don’t accumulate a lot of receptions when in real life, guys like Ekeler and McCaffrey will catch 60-80 passes a year for almost 1,000 yards. And Then LB, for all off the line backers. As was mentioned, its primarily about the abilities they get, the overall that the ability becomes available and the AP cost. If you look up above, we can all see that Archetype #2 is weaker than Archetype #1 - but depending on RNG, it's totally possible for an unlucky Archetype #1 player to have lower stats than a lucky Archetype #2 player. true. . Don't recall ever putting a QB anywhere else, like TE or WR, which has happened in the NFL. What are your thoughts? The current set I'm still working through a season of, but through week 8 the stats are looking pretty solid. Receivers like John Ross who are low overall and cheap always work well for me. Welcome to the Reddit community for Madden NFL 24 Mobile, the iOS/Android football game by EA… -Note: coverage stats are important for LOLB, however, pass rushing and run stuffing stats should be valued more for both but particularly ROLB - OLB's will enter into coverage occasionally and should be considered when selecting an OLB, but more for the LOLB (courtesy of Bouncer014) Schemes only affect "scheme fit" which can affect XP gain from weekly training. 2K does it right with every inch mattering as well as your weight playing a substantial role in your stat allowances, I’m hoping EA will do the same and not purposefully be sloppy so that they can fix it Was looking for any star+ dev trait rookies to scoop up in my Colts franchise and came across this 67 OVR Quarterback who had some pretty unique stats. For example, if your scheme calls for a "Hybrid" saftey, a Hybrid archetype safety will gain ~100-150 more XP than a Zone or Run Support archetype saftey per week from training. GG Forums. Does it really matter? Do I just get him or go with B-Dawk at Safety? Posted by u/maddlabber829 - 21 votes and 39 comments Improviser provides the best stat growth in important areas like speed and thp, plus just most raw stats in general. I usually completely ignore scouting WRs cause there’s often a Tyreek Hill comp hidden in the Day 3s-UDFAs. 16 votes, 16 comments. Aug 4, 2022 · Defensive Ends Archetypes. Also, scrambling QBs like Lamar and Allen don’t always rack up rushing yards. Then the archetypes they won't get rid of but love so much would actually matter. 20 votes, 30 comments. Two presentation is infinitely better. Three drafting and free agency is slightly better lots of variance in how good players end up being. Not only does he have the strength, dude runs a 4. I run man to man CBs on my defense and I want to get Big Play Slay from the AKA bound set. The CPU torched me quite a bit as most of my games were shootouts and the great players really made a difference. So unlike 2k or FIFA that progress based on a combination of XP and an individual potential stat, every player in Madden progresses using the same system of age, dev trait and XP. 8 40!! 80 speed on a DT would be nice. Just gotta make sure the size makes sense and it’s not one of those madden things where they make a 5’10” 180lb WR a physical for no reason It's always messy because my preference of a scheme wouldn't quite fit any of the schemes Madden has. That's it. So if your looking at defensive ends and the archetype is run stopper, he’s gotta have great block shedding, plus a big body, and good strength. Getting drafted they'll most likely have higher awareness and accuracy ratings but lower throw power. 55 votes, 96 comments. Agree with this, even when you look at the stats the archetypes aren’t that meaningful. qb normal hb very strong fb very string wr very strong te normal ol normal de strong dt strong lb strong cb very strong s very strong k/p normal I simmed 6 seasons — 2 seasons on one league, 2 on another with massive refinement, and an additional 2 on the second league for tuning — trying to get a healthy balance of rookies/first years vs vets. You probably figured out how to tweak everything with your QB the way you want it, but at least in offline franchise mode, you can “retire” as a coach, but select create a new character, take control of a player on the team you supposedly retired from, select their traits, and Most archetypes have a few skills that are extra important. Scrambler - better spd, throw on run Strong arm - throw power Field general - accuracy Improviser - west coast / play action (I think) Does scheme impact simulations, and if so, do player archetypes matter when simulating (ex. This subreddit is E-rated. Because Madden ovr isn’t the true ovr. Exactly stats don’t matter anymore. They do couldn’t pass stats in the other 2 a little. tools. ibfx mayfn smce fxzsguv crpvu xdbi aknh nrck jphgfg sxtya
{"Title":"What is the best girl name?","Description":"Wheel of girl names","FontSize":7,"LabelsList":["Emma","Olivia","Isabel","Sophie","Charlotte","Mia","Amelia","Harper","Evelyn","Abigail","Emily","Elizabeth","Mila","Ella","Avery","Camilla","Aria","Scarlett","Victoria","Madison","Luna","Grace","Chloe","Penelope","Riley","Zoey","Nora","Lily","Eleanor","Hannah","Lillian","Addison","Aubrey","Ellie","Stella","Natalia","Zoe","Leah","Hazel","Aurora","Savannah","Brooklyn","Bella","Claire","Skylar","Lucy","Paisley","Everly","Anna","Caroline","Nova","Genesis","Emelia","Kennedy","Maya","Willow","Kinsley","Naomi","Sarah","Allison","Gabriella","Madelyn","Cora","Eva","Serenity","Autumn","Hailey","Gianna","Valentina","Eliana","Quinn","Nevaeh","Sadie","Linda","Alexa","Josephine","Emery","Julia","Delilah","Arianna","Vivian","Kaylee","Sophie","Brielle","Madeline","Hadley","Ibby","Sam","Madie","Maria","Amanda","Ayaana","Rachel","Ashley","Alyssa","Keara","Rihanna","Brianna","Kassandra","Laura","Summer","Chelsea","Megan","Jordan"],"Style":{"_id":null,"Type":0,"Colors":["#f44336","#710d06","#9c27b0","#3e1046","#03a9f4","#014462","#009688","#003c36","#8bc34a","#38511b","#ffeb3b","#7e7100","#ff9800","#663d00","#607d8b","#263238","#e91e63","#600927","#673ab7","#291749","#2196f3","#063d69","#00bcd4","#004b55","#4caf50","#1e4620","#cddc39","#575e11","#ffc107","#694f00","#9e9e9e","#3f3f3f","#3f51b5","#192048","#ff5722","#741c00","#795548","#30221d"],"Data":[[0,1],[2,3],[4,5],[6,7],[8,9],[10,11],[12,13],[14,15],[16,17],[18,19],[20,21],[22,23],[24,25],[26,27],[28,29],[30,31],[0,1],[2,3],[32,33],[4,5],[6,7],[8,9],[10,11],[12,13],[14,15],[16,17],[18,19],[20,21],[22,23],[24,25],[26,27],[28,29],[34,35],[30,31],[0,1],[2,3],[32,33],[4,5],[6,7],[10,11],[12,13],[14,15],[16,17],[18,19],[20,21],[22,23],[24,25],[26,27],[28,29],[34,35],[30,31],[0,1],[2,3],[32,33],[6,7],[8,9],[10,11],[12,13],[16,17],[20,21],[22,23],[26,27],[28,29],[30,31],[0,1],[2,3],[32,33],[4,5],[6,7],[8,9],[10,11],[12,13],[14,15],[18,19],[20,21],[22,23],[24,25],[26,27],[28,29],[34,35],[30,31],[0,1],[2,3],[32,33],[4,5],[6,7],[8,9],[10,11],[12,13],[36,37],[14,15],[16,17],[18,19],[20,21],[22,23],[24,25],[26,27],[28,29],[34,35],[30,31],[2,3],[32,33],[4,5],[6,7]],"Space":null},"ColorLock":null,"LabelRepeat":1,"ThumbnailUrl":"","Confirmed":true,"TextDisplayType":null,"Flagged":false,"DateModified":"2020-02-05T05:14:","CategoryId":3,"Weights":[],"WheelKey":"what-is-the-best-girl-name"}